Follow Huxwell@Crabtr1
Follow
Following Huxwell@Crabtr1
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Battle Cube: Telemetric Edition
←
Return to Battle Cube: Telemetric Edition
Devlog
Hotfix 0.6
September 20, 2026
by
Huxwell@Crabtr1
#hotfix, #changelog
Sideview of an instance of a SECTOR 5 battle cube. ChangeLog of Hotfix 0.6: PROGRESSION • Refits no longer auto-jump — PROCEED TO NEXT SECTOR button added • Refits now cost salvage: 50 SV at tie...
Continue reading
Telemetric Edition: Major Update - v0.5
September 19, 2026
by
Huxwell@Crabtr1
#majorupdate, #changelog
BATTLE CUBE: TELEMETRIC EDITION — MAJOR UPDATE -v0.5 Game has received a complete overhaul of design, combat and progression. INTERFACE • Wireframe CRT telemetry view with scanline, bloom and barr...
Continue reading
Hotfix 0.4
September 18, 2026
by
Huxwell@Crabtr1
#hotfix, #changelog
Continuous Orthogonal Camera Rotation (Q, E, W, S): Overhauled camera snapping so that repeatedly pressing Q and E endlessly rotates around the horizontal Y-axis, while W and S seamlessly rotate in 90...
Continue reading
Hotfix 0.3
September 18, 2026
by
Huxwell@Crabtr1
#hotfix, #changelog
ChangeLog of Hotfix 0.3: Cardinal Facing & Initial Orientation: Restored correct ship facing logic so moving or attacking in any cardinal direction re-orients the ship, and all ships start facing the...
Continue reading
Hotfix 0.2
September 18, 2026
by
Huxwell@Crabtr1
#hotfix, #changelog
ChangeLog of Hotfix 0.2: Instant Mid-Movement Wormhole Teleportation: Upgraded quantum wormhole gates so stepping onto a wormhole cell instantly teleports your vessel to the linked twin gate mid-movem...
Continue reading
Hotfix 0.1
September 17, 2026
by
Huxwell@Crabtr1
#hotfix, #changelog
ChangeLog of Hotfix 0.1: Target-Specific Hover Pulse: Restored cube tile scaling/pulsing so it only occurs when the mouse cursor is directly pointed at a valid move or attack target tile. Opposing Sid...
Continue reading
Hotfix 0
September 17, 2026
by
Huxwell@Crabtr1
#changelog, #hotfix
ChangeLog of Hotfix 0: Exhausted Unit Cycling Skip: Updated the "Next Unit" ( TAB ) feature so that pressing Tab automatically skips friendly units that have already used up all their movement and act...
Continue reading