<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Battle Cube: Telemetric Edition Devlog - itch.io</title><link>https://crabtr1.itch.io/battle-cube</link><description>5³ Roguelike Space Tactics</description><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1671420/v065-pirate-ships</guid><title>v0.65 - Pirate Ships</title><link>https://crabtr1.itch.io/battle-cube/devlog/1671420/v065-pirate-ships</link><pubDate>Sun, 20 Sep 2026 23:47:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMTQwNjAyLnBuZw==/400x224%23c/nU%2FcE4.png"/><p>Four New Ships Added Reaver Galley (24 SV, 5 AP, 1 AP vertical moves): Boarding Rake drains 2 AP, Grapple Tow swaps cubes with any hull. Added Bulwark Galleon (40 SV, 84/64): Broadside hits every pira...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1670288/hotfix-06</guid><title>Hotfix 0.6</title><link>https://crabtr1.itch.io/battle-cube/devlog/1670288/hotfix-06</link><pubDate>Sun, 20 Sep 2026 02:14:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMTExMjQ4LnBuZw==/400x224%23c/ztdnA0.png"/><p>Sideview of an instance of a SECTOR 5 battle cube. ChangeLog of Hotfix 0.6: PROGRESSION • Refits no longer auto-jump — PROCEED TO NEXT SECTOR button added • Refits now cost salvage: 50 SV at tie...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1669817/telemetric-edition-major-update-v05</guid><title>Telemetric Edition: Major Update - v0.5</title><link>https://crabtr1.itch.io/battle-cube/devlog/1669817/telemetric-edition-major-update-v05</link><pubDate>Sat, 19 Sep 2026 17:11:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMTAxNzUzLnBuZw==/400x224%23c/S2txeP.png"/><p>BATTLE CUBE: TELEMETRIC EDITION — MAJOR UPDATE -v0.5 Game has received a complete overhaul of design, combat and progression. INTERFACE • Wireframe CRT telemetry view with scanline, bloom and barr...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1668578/hotfix-04</guid><title>Hotfix 0.4</title><link>https://crabtr1.itch.io/battle-cube/devlog/1668578/hotfix-04</link><pubDate>Fri, 18 Sep 2026 15:48:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDc3MzMwLnBuZw==/400x224%23c/i69Tox.png"/><p>Continuous Orthogonal Camera Rotation (Q, E, W, S): Overhauled camera snapping so that repeatedly pressing Q and E endlessly rotates around the horizontal Y-axis, while W and S seamlessly rotate in 90...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1668357/hotfix-03</guid><title>Hotfix 0.3</title><link>https://crabtr1.itch.io/battle-cube/devlog/1668357/hotfix-03</link><pubDate>Fri, 18 Sep 2026 12:19:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDczMjcyLnBuZw==/400x224%23c/W%2B06qw.png"/><p>ChangeLog of Hotfix 0.3: Cardinal Facing &amp; Initial Orientation: Restored correct ship facing logic so moving or attacking in any cardinal direction re-orients the ship, and all ships start facing the...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1667994/hotfix-02</guid><title>Hotfix 0.2</title><link>https://crabtr1.itch.io/battle-cube/devlog/1667994/hotfix-02</link><pubDate>Fri, 18 Sep 2026 01:57:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDY1NTQ5LnBuZw==/400x224%23c/1QU5%2FD.png"/><p>ChangeLog of Hotfix 0.2: Instant Mid-Movement Wormhole Teleportation: Upgraded quantum wormhole gates so stepping onto a wormhole cell instantly teleports your vessel to the linked twin gate mid-movem...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1667775/hotfix-01</guid><title>Hotfix 0.1</title><link>https://crabtr1.itch.io/battle-cube/devlog/1667775/hotfix-01</link><pubDate>Thu, 17 Sep 2026 21:04:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDYxNDUwLnBuZw==/400x224%23c/ZQxO94.png"/><p>ChangeLog of Hotfix 0.1: Target-Specific Hover Pulse: Restored cube tile scaling/pulsing so it only occurs when the mouse cursor is directly pointed at a valid move or attack target tile. Opposing Sid...</p>]]></description></item><item><guid>https://crabtr1.itch.io/battle-cube/devlog/1667697/hotfix-0</guid><title>Hotfix 0</title><link>https://crabtr1.itch.io/battle-cube/devlog/1667697/hotfix-0</link><pubDate>Thu, 17 Sep 2026 19:36:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDU5NzQwLnBuZw==/400x224%23c/o8jAFW.png"/><p>ChangeLog of Hotfix 0: Exhausted Unit Cycling Skip: Updated the &quot;Next Unit&quot; ( TAB ) feature so that pressing Tab automatically skips friendly units that have already used up all their movement and act...</p>]]></description></item></channel></rss>